The catacombs of Carthus is one of my favorite "maze" type level designs, and they had a great amount of skeleton enemies to fight in there, between the regular varieties made famous in DkS1, and the new carthus skellies that rolled in and out of sight towards you while they fought, and the giant corpse/skeleton ball (hah! i love it), and even those root entangled skellies in the Undead settlement were fun. But you know what? DkS 3 still had a great amount of skeletons. And roll attacks require no weapon swing timing to avoid, you just have to avoid their movement entirely by a well-timed dodge, other wise you dodge too late and they run you over/stagger-chain you, or you roll too early, and they still track towards you. Enemies that roll attack towards you are just terrifying, especially when they are faster than you. Some of their animations changed, but they dont do nearly the same amount of damage. And in 3.they were no longer the trolling enemy we fell in love with. In 2, they were gated to one area and one playthrough per ng/bonfire level, being part of the boss encounter with the Skeleton Lords. Pinwheel functions more as a cautionary tale than anything else. Why did they gimp these so badly in 2 and 3? In 1, they were the most terrifying enemy in the game, along with the cat trio in Darkroot Forest.
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